Hey Tron people! (the people making the movie, Steve Lisberger, etc.) This is another plea to not make a Tron movie like the original, comic, computer game. If you do, then you will have passed up a MASSIVE opportunity, an opportunity that i will try to outline below. But before we go on, read this. This article describes the state of video games today. The Tron PC game and the comic were not up with video games today; they are still trapped back in the early 80’s or something. REALLY! Read this article! There are gangs of dudes (20+?), entire gaming guilds in World of Warcraft, that coordinate sieges on enemies, all of them in audio contact via headsets, all sitting in different parts of the world even. There are people who make money selling gold pieces they have accrued in a video game world. There are people that die from playing video games non-stop for days on end. This is a very different world than the Tron world from the early 80’s. LISTEN TO ME! If you guys make a movie about internet security, I swear I am going to boycott this movie, I am going to start some kind of campaign to demonstrate how badly you guys missed the boat. In fact, I would appreciate it if one of you would send me an email assuring me that you have seriously considered my suggestions, because I may have to just go ahead and begin planning my campaign. I really fear that this Tron sequel may be in the wrong hands (except the director had some slick looking commercials).
At the very beginning of the movie we need to see the traditional glowing Tron suits, but then we need to get BEYOND them. This is the part that I don’t know if you all understand. This is the point of this entire website: you must get beyond the Tron watchdog for the MCP, glowing suits, discs and bikes. It may seem that you couldn’t even call it ‘Tron’ if it didn’t have these elements. The only people who are going to care about this is the serious schizo fans that haven’t seen the light of day in 30 years. The casual Tron fan who has seen it once or twice don’t identify Tron with security and firewalls and shit, they identify it with VIDEO GAMES and getting SUCKED INTO video games. I do agree that the glowing suits may be a bit of a hurdle, as they are pretty iconic, but I think it is possible to re-vision (I couldn’t think of a better word; I don’t like re-brand) Tron as something other than glowing suits. It would require some tact to do this, and I have given some suggestions how to do this previously.
I don’t know if I have described my vision for the role that Tron could play in the future, but I will again here. That article I mentioned above starts off talking about how video games are the fastest growing form of media out there, soon to pass all other forms (movies, music, etc.) or something like that. This isn’t just some hobby, and it isn’t just about computer viruses and firewalls! This is a major cultural player! Tron people, listen to me now, you have a supreme opportunity in your hands: an opportunity to capture the imagination of this cultural migration,. And not just that: if it was done with the utmost tact and foresight, the chance to assume the spiritual helm of this cultural phenomenon (note I said “spiritual”, think of Dillinger and the old dude’s “religious discussion” in the original movie, and I realize that the previous isn’t a sentence). And the reason why Tron can do this and some other geeky-ass movie can’t is because Tron has the right pedigree; it has a claim for this role. Tron is in line for the throne, it has a claim for this title, but it isn’t clear whether or not Tron fully comprehends its role and therefore whether or not it is can claim this title. It has a claim, but but it won’t be possible to claim this title unless it does some things change. If the Tron people were to play their cards well, they could capture a kind of zeitgeist, the spirit of the times. Now do you guys realize the magnitude of the Tron sequel movie? People can forgive and forget the PC game and the comic series, but not the Tron sequel movie. Think about this Tron people.